Glossary glossary
Application Channel – An Application Channel shows an application created by a developer that displays interactive content.
Attract Loop – An attract loop is defined as the home or idle state when the display has two or more states that it can exist in. Its role is to attract customers over to the display and encourage them to engage, usually by touching the screen but could also be by interacting with a product.
DayParting – DayParting refers to splitting up a day into time slots and specifying which content plays at the desired time. AEM Screens lets you schedule channels in terms of DayParting within a day, week, or month as per the requirement.
Device – A device can run the player software to produce a visual output. It is able to control displaying a cropped, scaled, translated portion of common content or experience. The screen configuration is bound to a display but can be replaced in case a technical defect occurs.
Display – A display is a virtual grouping of screens that are positioned next to each other. The display is permanent in respect to an installation. This object is what content authors work with and always reference as a logical display rather than their physical counter parts.
Firmware – Firmware is the term given to the software that runs on the device inside the player application in a web view. It is a JavaScript layer that runs the content contained in a channel within iFrames and provides access to native capabilities through plugins. The firmware can be updated without updating the player application.
Live Copy – A Live Copy is a copy of specific site content for which a live relationship with the original source is maintained. This live relationship allows the Live Copy to inherit content and page properties from the source.
Location/Location Folder – Locations or locations inside the location folder hos